But with it comes questions about the future. Pragmatism would have me go the 3D route, but while I enjoy 3D art, technology is improving at such a blistering pace keeping up is just so tiring. And to be at the forefront means maintaining a highly technical skill set applicable only with the highest end hardware. Bewildering arrays of new technologies in shaders, lighting, particles and workflow have to be mastered as quickly as they develop. The sheer magnitude has forced extreme specialization in a chosen field (lighting, rigging, texturing etc). Add this to the fact that the 3D field is increasingly becoming a production line, the artist no more than a skilled factory worker realizing someone else's creative vision, and its no wonder why one would have second thoughts. It's depressing.
Conversely, a 2D painter is the sole owner, so to speak, of his work. The only problem is... well finding work! With legions of animators required for an animated flick, it's much easier to find work there than as a digital painter.









man,im speechless...
gotta watch you...
mind to share?
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keep on walking.... - J.W-
Just check my site out guys! [link]
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Sorry, I dont speak english very well, but I like to make friends.
** Please be patient with me **
finally chanced upon your page again. heh.
i still dont understand how you have so little pageviews with so many brilliant deviations, you deserve more exposure
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Put your cursor here --> O
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So speaks the Brinjal.
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So speaks the Brinjal.
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